using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TB_100th")]
	public class TB_100th : MissionEntity
	{
		public Notification StartPopup => method_3<Notification>("StartPopup");

		public Dictionary<int, string[]> m_popUpInfo => method_3<Class253<int, string[]>>("m_popUpInfo")?.method_25();

		public Dictionary<int, string[]> m_medivaInfo => method_3<Class253<int, string[]>>("m_medivaInfo")?.method_25();

		public int times_emoted => method_2<int>("times_emoted");

		public List<bool> last_time_emoted => method_3<Class250<bool>>("last_time_emoted")?.method_25();

		public Vector3 popUpPos => method_2<Vector3>("popUpPos");

		public Player friendlySidePlayer => method_3<Player>("friendlySidePlayer");

		public TB_100th(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TB_100th(IntPtr address)
			: this(address, "TB_100th")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void SetPopupPosition()
		{
			method_8("SetPopupPosition");
		}

		public Actor GetMedivaActor()
		{
			return method_14<Actor>("GetMedivaActor", Array.Empty<object>());
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}
	}
}
